Frameworks, Week 3

  1. four 55-65 Hz sine waves causing beating effects
  2. four 300-400 Hz sine waves causing beating effects
  3. four sine waves added one at a time causing beating
  4. thick sound from 4 sine waves, then one sine wave removed at a time
  5. 11 partials from 0.9 to 1.0 times the base frequency
  6. 11 partials randomly from 0.25 to 6.2 times the base frequency
  7. 12 partials:
    pitch = 12 consecutive semitones;
    amp = ratio of (12-x)th semitone - 1;
    duration = ratio of the semitone;
  8. 12 partials: relative pitch = relative duration = partial number;

Hans-Christoph Steiner