[1] |
Hans-Christoph Steiner.
bang | pure data, chapter Building your own instrument with Pd,
pages 72-79.
Wolke Verlag, 2006. [ bib | http ] |
[2] |
Hans-Christoph Steiner.
Towards a catalog and software library of mapping methods.
In NIME '06: Proc. of the 2006 conference on New interfaces for
musical expression, pages 106-109, Paris, France, France, 2006. IRCAM
— Centre Pompidou. [ bib ] |
[3] |
Hans-Christoph Steiner.
[hid] toolkit: a unified framework for instrument design.
In MULTIMEDIA '05: Proc. of the 13th annual ACM international
conference on Multimedia, pages 335-338, New York, NY, USA, 2005. ACM
Press. [ bib ] |
[4] |
Hans-Christoph Steiner.
[hid] toolkit: a unified framework for instrument design.
In Proc. of the 2005 conference on New Interfaces for Musical
Expression (NIME05), Vancouver, BC, Canada, 2005. [ bib | http ] The [hid] toolkit is a set of software objects for designing computer-based gestural instruments. All too frequently, computer-based performers are tied to the keyboard-mouse-monitor model, narrowly constraining the range of possible gestures. A multitude of gestural input devices are readily available, making it easy to utilize a broader range of gestures. Human Interface Devices (HIDs) such as joysticks, tablets, and gamepads are cheap and can be good musical controllers. Some even provide haptic feedback. The [hid] toolkit provides a unified, consistent framework for getting gestural data from these devices, controlling the feedback, and mapping this data to the desired output. The [hid] toolkit is built in Pd, which provides an ideal platform for this work, combining the ability to synthesize and control audio and video. The addition of easy access to gestural data allows for rapid prototypes. A usable environment also makes computer music instrument design accessible to novices. |
[5] |
Hans-Christoph Steiner.
Building your own instrument with Pd.
In Proceedings of the 1st International Pd Conference, Graz,
Austria, 2004. [ bib | http ] Computer music performance environments have evolved greatly in recent years, allowing complex control and interaction with sound in real time. But the interaction has too frequently been tied to the keyboard-mouse-monitor model, narrowly constraining the range of possible gestures the performer can use. The range of human interface devices has also greatly increased, making it much easier for the computer musician to capture a broader range of gestures. Pd provides an ideal platform for this work, combining sound and visual synthesis and control with easy access to many external devices for interfacing with humans. Pd is a high level programming language, making it usable by people of varying technical skill. This paper provides an overview of the numerous methods of interfaces with humans using Pd. |
[6] |
Hans-Christoph Steiner.
StickMusic: Using haptic feedback with a phase vocoder.
In Proc. of the 2004 onference on New Interfaces for Musical
Expression (NIME04), pages 140-143, Hamamatsu, Japan, 2004. [ bib | .html ] StickMusic is an instrument comprised of two haptic devices, a joystick and a mouse, which control a phase vocoder in real time. The purpose is to experiment with ideas of how to apply haptic feedback when controlling synthesis algorithms that have no direct analogy to methods of generating sound in the physical world. |
[7] |
Hans-Christoph Steiner.
[linuxevent] object for Pd, 2003. [ bib | .html ] |
[8] |
Hans-Christoph Steiner.
[ifeel] object for Pd, 2003. [ bib | .html ] |
[9] |
Hans-Christoph Steiner.
JoyStickMusicMachine, 1996.
Senior Project, Bard College. [ bib | http ] |
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