Terre Natale: Exit

Terre Natale: Exit is a half-hour immersive visualization of human migration data.

"Visitors enter a dark rotunda to discover a mirror-image Earth revolving around the room, printing animated maps and data to the wall's curved surface. Divided into five narratives, this piece quantifies both voluntary and forced movement across the globe due to political, economic, and environmental factors."Stewart Smith

Created by architecture studio Diller Scofidio + Renfro, Laura Kurgan, and Mark Hansen. In collaboration with Jeremy Linzee, Robert Gerard Pietrusko, Stewart Smith; Aaron Meyers, and Michael Doherty, with sound by Hans-Christoph Steiner. Curated by Hervé Chandes and framed by cultural theorist Paul Virilio. Premiered at the Fondation Cartier as part of Terre Natale ("Native Land") exhibition in Paris, 2008.

Implementation

I worked with the Diller Scofidio + Renfro team making the 340 degree, 3m high video that is part of Terre Natale exhibition. I created all the sounds for the movies using Pd and Audacity, while Freesound provided almost all the samples. The animation engine, Bronson, was created by Stewdio and Warning Office; written in Processing. The PanoramaScreen projection system was created by Bernd Lintermann at ZKM and it is running on Ubuntu. The videos are 6800x760 @ 30FPS and the audio is 6 channels plus 2 channels of subwoofers.

So all in all, this project is a showcase for free tools. The ZKM PanoramaScreen and QuickTime Player were the two big non-Free holdouts. If only VLC had frame counters...

Videos

Terre Natale (Exits 2)

Sample Credits

Many of the samples came from public domain sources, including some samples that I developed in the process of this project and then released into the public domain. Most of the sound samples used in this project came from a couple sources that use Creative Commons licenses. All of thesamples listed here were reviewed in the process of creating this work, but most of these samples did not ultimately get included in the final piece. Here's the required attributions:

SoundTransit

Freesound

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